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2D Pixel Arcade Game:
No Big Deal Bar

As the fearless waiter, your job is simple: Serve the beer to the cowboys! But watch out—these cowboys are constantly shooting, brawling, and even falling from the ceiling. You’ll need to dodge any obstacles in your way and move left or right to maintain your balance; otherwise, you'll slip and you'll break your precious beer--that'll be a nightmare.. Rack up points with every successful delivery and see how long you can survive in this endless chaos!

Type: 2D Pixel Arcade

Develop: Unity

Game Website: https://cpppppei.itch.io/no-big-deal-bar

Serving

request.png

As the fearless waiter, players need to serve the beer to the cowboys while avoiding those shooting, brawling, falling cowboys. This is basically developed using Colliders, Coroutines, Unity Event and Animator.

image.png
serving.gif

Balancing

waitress_idle.png
progress bar_1.png
progress bar_2.png

One of the main features which adds the difficulty is the balancing bar. Players need to control the balance of the beers on the waiter's hands. If they don't do any operation and just move forward, the balancing bar will crash! This technique mainly relies on Coroutines and Input System.

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屏幕截图 2025-04-03 150443.png
chair.png
chair.png
chair.png
chair.png
cowboy6.png
cowboy2.png
cowboy2_back.png
cowboy5.png
table.png
balancing.gif

Endless Running

This is also an endless runner game. All the decorations, obstacles, customer tables and random event, such as shooting and falling cowboys, are procedurally generated. The background scroll according to the player's vertical position. When each floor block scrolls to the top, random event and tables generated within that block where each block is divided into 4 sub-blocks. Generation rules including whether last block has shooting events, whether there are at least two tables, and the object positions in the last block. I was mainly responsible for developing this procedural generation by using a simple hash table.

cowboy5_aim.png
bullet_tracking.png
bullet_tracking.png
image.png
bulle_normal.png
cowboy4_aim.png
generate.gif

Game Design

Yunfan Xu | Zemeng Li | Peiheng Cai 

Game Art

Yunfan Xu

Develope

Zemeng Li | Peiheng Cai

Music & SFX

Zemeng Li

Plant2.png

Credit

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